******** : log created on : Sunday June 10 2012 @ 14:40:58
14:40:58 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
14:40:58 : [sys] DirectX version : 4.09.00.0904
14:40:58 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 2.40GHz] at ~2399MHz.
14:40:58 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:40:58 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
14:40:58 : [mem] physical memory detected (1048048K/796156K)
14:40:58 : [mem] virtual memory detected (2097024K/2063052K)
14:40:58 : [mem] Trying to allocate memory pool (524024K)
14:41:06 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
14:41:06 : [ufs] registered symlink from /custom_build/de_de to /
14:41:06 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
14:41:06 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator'.
14:41:06 : Mounting extra package: C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/Man Tgx 18.500.scs
14:41:06 : [zipfs] Man Tgx 18.500.scs: mounted ok, 102 entries [0xf0fed85e]
14:41:06 : Mounting extra package: C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/radio_station.scs
14:41:06 : [zipfs] Cannot find the zip_central_dir_end signature in 'C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/radio_station.scs'.
14:41:06 : Mount failed: C:/Dokumente und Einstellungen/Dörk/Eigene Dateien/German Truck Simulator/mod/radio_station.scs
14:41:06 : exec /home/config.cfg
14:41:06 : [sys] Executing /home/config.cfg ...
14:41:06 : uset g_minicon "0"
14:41:06 : uset g_console "0"
14:41:06 : uset g_trackir "1"
14:41:06 : uset g_developer "0"
14:41:06 : uset g_cargo_sort "0"
14:41:06 : uset g_save_idx "7"
14:41:06 : uset g_mouse_control "0"
14:41:06 : uset g_steering_func_param "0"
14:41:06 : uset g_joy_axis_brake_dz "0.02"
14:41:06 : uset g_joy_axis_brake "5"
14:41:06 : uset g_joy_ff_gain "0"
14:41:06 : uset g_joy_axis_throttle_dz "0.49"
14:41:06 : uset g_joy_axis_throttle "1"
14:41:06 : uset g_joy_axis_ff "1"
14:41:06 : uset g_joy_axis_combine "0"
14:41:06 : uset g_joy_axis_steer_sens "0"
14:41:06 : uset g_joy_axis_steer_dz "0"
14:41:06 : uset g_joy_axis_steer "0"
14:41:06 : uset g_tutorial "0"
14:41:06 : uset g_mirrors "0"
14:41:06 : uset g_fatigue "1"
14:41:06 : uset g_police "1"
14:41:06 : uset g_subtitles "0"
14:41:06 : uset g_clock_24 "1"
14:41:06 : uset g_quality "0"
14:41:06 : uset g_reflection "0"
14:41:06 : uset g_mph "0"
14:41:06 : uset g_atrans "1"
14:41:06 : uset g_flyspeed "100.0"
14:41:06 : uset g_lang "de_de"
14:41:06 : uset g_colbox "0"
14:41:06 : uset r_gamma "1.04"
14:41:06 : uset r_path "5"
14:41:06 : uset r_msaa "0"
14:41:06 : uset r_fullscreen "1"
14:41:06 : uset r_mode "1600x900x32x60"
14:41:06 : uset r_device "gl"
14:41:06 : uset r_driver "gl"
14:41:06 : uset g_detail_veg "0"
14:41:06 : uset g_texture_usage_stats "0"
14:41:06 : uset g_fps "0"
14:41:06 : uset g_stream_exts ".ogg;.mp3"
14:41:06 : uset ds8_mix_channels "2"
14:41:06 : uset ds8_mix_depth "16"
14:41:06 : uset ds8_mix_rate "44100"
14:41:06 : uset ds8_reverse_stereo "0"
14:41:06 : uset s_acceleration "1"
14:41:06 : uset s_mix_channels "2"
14:41:06 : uset s_mix_depth "16"
14:41:06 : uset s_mix_rate "44100"
14:41:06 : uset s_sfx_enabled "1"
14:41:06 : uset s_music_enabled "1"
14:41:06 : uset s_sfx_volume "1.0"
14:41:06 : uset s_music_volume "0.1"
14:41:06 : uset s_reverse_stereo "0"
14:41:06 : uset s_device "ds8"
14:41:06 : uset r_vsync "1"
14:41:06 : uset r_quirks "0"
14:41:06 : uset r_anisotropy_factor "0.0"
14:41:06 : uset r_texture_detail "2"
14:41:06 : uset i_force_gain "1.0"
14:41:06 : uset i_feedback "1"
14:41:06 : uset i_joystick2 "-1"
14:41:06 : uset i_joystick1 "0"
14:41:06 : uset i_deadzone "0.0"
14:41:06 : uset i_device "di8"
14:41:06 : uset m_invert "0"
14:41:06 : uset m_sensitivity "0.33"
14:41:06 : uset m_filter "0"
14:41:06 : German Truck Simulator init ver.1.32 (rev. 27280)
14:41:07 : [gl] ICD OpenGL driver detected.
14:41:07 : [gl] driver: ASUS X1650 Series x86/SSE2
14:41:07 : [gl] vendor: ATI Technologies Inc.
14:41:07 : [gl] version: 2.0.6287 WinXP Release
14:41:07 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
14:41:07 : [gl] GL_max_texture_size: 4096
14:41:07 : [gl] taking advantage of 'GL_multitexture'
14:41:07 : [gl] Sampler count: 8
14:41:07 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:41:07 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
14:41:07 : [gl] taking advantage of 'GL_texture_border_clamp'
14:41:07 : [gl] taking advantage of 'GL_texture_compression'
14:41:07 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:41:07 : [gl] taking advantage of 'GL_texture_cube_map'
14:41:07 : [gl] taking advantage of 'GL_texture_env_crossbar'
14:41:07 : [gl] taking advantage of 'GL_texture_env_combine'
14:41:07 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:41:07 : [gl] taking advantage of 'GL_transpose_matrix'
14:41:07 : [gl] taking advantage of 'GL_vertex_buffer_object'
14:41:07 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:41:07 : [gl] Vertex attribute count: 32
14:41:07 : [gl] The attribute count limit clamped down to 16 from 32.
14:41:07 : [gl] taking advantage of 'GL_shader_objects'
14:41:07 : [gl] taking advantage of 'GL_vertex_shader'
14:41:07 : [gl] taking advantage of 'GL_fragment_shader'
14:41:07 : [gl] taking advantage of 'GL_ATI_fragment_shader'
14:41:07 : [gl] taking advantage of 'GL_draw_buffers'
14:41:07 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
14:41:07 : [gl] taking advantage of 'GL_blend_color'
14:41:07 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:41:07 : [gl] taking advantage of 'GL_draw_range_elements'
14:41:07 : [gl] taking advantage of 'GL_rescale_normal'
14:41:07 : [gl] taking advantage of 'GL_secondary_color'
14:41:07 : [gl] taking advantage of 'GL_separate_spcular_color'
14:41:07 : [gl] taking advantage of 'GL_texture3D'
14:41:07 : [gl] taking advantage of 'GL_texture_edge_clamp'
14:41:07 : [gl] taking advantage of 'GL_texture_env_add'
14:41:07 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:41:07 : [gl] Max anisotropy factor: 16
14:41:07 : [gl] taking advantage of 'GL_generate_mipmap'
14:41:07 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
14:41:07 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:41:07 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
14:41:07 : [gl] taking advantage of 'WGL_EXT_swap_control'
14:41:07 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:41:07 : [gl] taking advantage of 'GL_ARB_multisample'
14:41:07 : Rendering path available: GL1X
14:41:07 : Rendering path available: ARB1
14:41:07 : Rendering path available: R2XX
14:41:07 : Rendering path available: ARB2
14:41:07 : Rendering path available: GL2X
14:41:07 : [dx9] Direct3D9 detected.
14:41:07 : [dx9] Number of adapters found: 1
14:41:07 : [dx9] Adapter #0: ASUS X1650 Series Secondary (ati2dvag.dll) [driver version: 6.14.10.6660]
14:41:07 : Rendering path available: SM2X
14:41:07 : Rendering path available: SM3X
14:41:08 : [gl] CDS init: OK
14:41:08 : [gl] SetPixelFormat: OK (5, color 32 bits, depth 24 bits).
14:41:08 : [gl] wglCreateContext: OK
14:41:08 : [gl] OpenGL framebuffer context init OK
14:41:09 : [gfx] Created drawable (/procedural/truck0.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck1.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck2.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck3.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck4.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck5.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck6.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck7.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck8.tobj)
14:41:09 : [gfx] Created drawable (/procedural/truck9.tobj)
14:41:09 : [gfx] Created drawable (/procedural/dashboard.tobj)
14:41:09 : [gfx] Created drawable (/procedural/close_mirror.tobj)
14:41:09 : [gfx] Created drawable (/procedural/far_mirror.tobj)
14:41:09 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
14:41:09 : [gfx] Created drawable (/procedural/generic_env.tobj)
14:41:09 : [gfx] Created drawable (/procedural/water_env.tobj)
14:41:09 : [gfx] Created drawable (/procedural/ocean_env.tobj)
14:41:09 : Setting UI reference mode to: 1152x864...
14:41:09 : [snd] select device (ds
14:41:09 : [ds8] Available device : Primärer Soundtreiber ().
14:41:09 : [ds8] Available device : VIA AC'97 Audio (WAVE) (viaudio.sys).
14:41:09 : [ds8] Initialization OK.
14:41:09 : [di8] Joystick/GamePad/Wheel device: \bLogitech G27 Racing Wheel USB
14:41:09 : g_ui_recache
14:41:09 : exit
14:41:13 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:41:13 : Loading city data ....
14:41:13 : Loading cargo descriptions ....
14:41:42 : game
14:41:43 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:41:51 : Loading resource server data ....
14:41:51 : Loading road data ....
14:41:51 : Loading terrain data ....
14:41:51 : Loading railing data ....
14:41:51 : Loading building data ....
14:41:51 : Loading model data ....
14:41:51 : Loading prefab data ....
14:41:51 : Loading sign data ....
14:41:51 : Loading traffic lights data ....
14:41:51 : Loading vegetation data ....
14:41:51 : Loading hinges data ....
14:41:51 : Loading stamp data ....
14:41:51 : Loading movers data ....
14:41:51 : Loading animated models ....
14:41:51 : Loading sound item data ....
14:41:51 : Loading live stream data ....
14:41:51 : Loading cargo data ....
14:41:51 : Loading company data ....
14:41:51 : Loading city data ....
14:41:51 : Loading cargo descriptions ....
14:41:51 : Map '/map/germany.mbd' loading started ....
14:41:52 : Map successfully loaded ....
14:41:53 : Starting the campaign ...
14:42:27 : [mp3] DirectShow graph: WMAsfReader -> MPEG Layer-3 Decoder -> Default DirectSound Device
14:43:04 : exit
14:43:05 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
14:43:05 : Loading city data ....
14:43:05 : Loading cargo descriptions ....
14:43:12 : quit
14:43:12 : [gfx] Destroying drawable (/procedural/truck0.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck1.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck2.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck3.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck4.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck5.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck6.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck7.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck8.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/truck9.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/water_env.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
14:43:12 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
14:43:13 : [gl] Context shutdown
14:43:14 : [gl] CDS shutdown: OK
14:43:14 : [sys] process shutdown