******** : log created on : Tuesday March 20 2012 @ 17:00:16
17:00:16 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
17:00:16 : [sys] DirectX version : 4.09.00.0904
17:00:16 : [cpu] GenuineIntel [Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz] at ~2128MHz.
17:00:16 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:00:16 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2078320Hz
17:00:16 : physical memory detected (3848292K/2146820K)
17:00:16 : virtual memory detected (2097024K/2025876K)
17:00:16 : Trying to allocate memory pool (409600K)
17:00:17 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
17:00:17 : [ufs] registered symlink from /custom_build/de_de to /
17:00:17 : [zipfs] : mounted ok, 11 entries [crc_0xbfe2c1d6]
17:00:17 : [ufs] Home directory: 'C:/Users/Oliver/Documents/Euro Truck Simulator'.
17:00:17 : Mounting extra package: C:/Users/Oliver/Documents/Euro Truck Simulator/mod/big-ai-traffic.scs
17:00:17 : [zipfs] C:/Users/Oliver/Documents/Euro Truck Simulator/mod/big-ai-traffic.scs: mounted ok, 2497 entries [crc_0x39fd274c]
17:00:17 : Mounting extra package: C:/Users/Oliver/Documents/Euro Truck Simulator/mod/zzzZzzz_flarepack_for_GTS,ATS,UKTS,ETS_-_v1.xx.scs
17:00:17 : [zipfs] C:/Users/Oliver/Documents/Euro Truck Simulator/mod/zzzZzzz_flarepack_for_GTS,ATS,UKTS,ETS_-_v1.xx.scs: mounted ok, 198 entries [crc_0x634f459f]
17:00:17 : exec /home/config.cfg
17:00:17 : [sys] Executing /home/config.cfg ...
17:00:17 : uset g_minicon "0"
17:00:17 : uset g_console "1"
17:00:17 : uset g_trackir "1"
17:00:17 : uset g_developer "1"
17:00:17 : uset g_save_idx "2"
17:00:17 : uset g_mouse_control "0"
17:00:17 : uset g_steering_func_param "0.0"
17:00:17 : uset g_joy_axis_brake_dz "0"
17:00:17 : uset g_joy_axis_brake "7"
17:00:17 : uset g_joy_ff_gain "1.0"
17:00:17 : uset g_joy_axis_throttle_dz "0.0"
17:00:17 : uset g_joy_axis_throttle "7"
17:00:17 : uset g_joy_axis_ff "1"
17:00:17 : uset g_joy_axis_combine "0"
17:00:17 : uset g_joy_axis_steer_sens "0.6"
17:00:17 : uset g_joy_axis_steer_dz "0.0"
17:00:17 : uset g_joy_axis_steer "7"
17:00:17 : uset g_tutorial "0"
17:00:17 : uset g_job_sort "0"
17:00:17 : uset g_gauges "1"
17:00:17 : uset g_mirrors "1"
17:00:17 : uset g_fatigue "1"
17:00:17 : uset g_police "1"
17:00:17 : uset g_subtitles "0"
17:00:17 : uset g_quality "2"
17:00:17 : uset g_reflection "1"
17:00:17 : uset g_atrans "1"
17:00:17 : uset g_flyspeed "100.0"
17:00:17 : uset g_lang "de_de"
17:00:17 : uset g_colbox "0"
17:00:17 : uset r_gamma "1.0"
17:00:17 : uset r_path "5"
17:00:17 : uset r_msaa "4"
17:00:17 : uset r_fullscreen "0"
17:00:17 : uset r_mode "1360x768x32x0"
17:00:17 : uset r_device "gl"
17:00:17 : uset r_driver "gl"
17:00:17 : uset g_texture_usage_stats "0"
17:00:17 : uset g_fps "0"
17:00:17 : uset ds8_mix_channels "2"
17:00:17 : uset ds8_mix_depth "16"
17:00:17 : uset ds8_mix_rate "44100"
17:00:17 : uset ds8_reverse_stereo "0"
17:00:17 : uset s_acceleration "0"
17:00:17 : uset s_mix_channels "2"
17:00:17 : uset s_mix_depth "16"
17:00:17 : uset s_mix_rate "44100"
17:00:17 : uset s_sfx_enabled "1"
17:00:17 : uset s_music_enabled "1"
17:00:17 : uset s_sfx_volume "1.0"
17:00:17 : uset s_music_volume "0.72"
17:00:17 : uset s_reverse_stereo "0"
17:00:17 : uset s_device "ds8"
17:00:17 : uset r_vsync "1"
17:00:17 : uset r_quirks "0"
17:00:17 : uset r_anisotropy_factor "0.5"
17:00:17 : uset r_texture_detail "0"
17:00:17 : uset i_force_gain "1.0"
17:00:17 : uset i_feedback "1"
17:00:17 : uset i_joystick2 "-1"
17:00:17 : uset i_joystick1 "-1"
17:00:17 : uset i_deadzone "0.0"
17:00:17 : uset i_device "di8"
17:00:17 : uset m_invert "0"
17:00:17 : uset m_sensitivity "0.33"
17:00:17 : uset m_filter "0"
17:00:17 : uset g_view_dist "1.0"
17:00:17 : Euro Truck Simulator init ver.1.3 (rev. 26206)
17:00:17 : [gl] ICD OpenGL driver detected.
17:00:17 : [gl] driver: Intel(R) Graphics Media Accelerator HD
17:00:17 : [gl] vendor: Intel
17:00:17 : [gl] version: 2.1.0 - Build 8.15.10.2040
17:00:17 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object GL_EXT_texture_sRGB GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_draw_instanced
17:00:17 : [gl] GL_max_texture_size: 4096
17:00:17 : [gl] taking advantage of 'GL_ARB_multitexture'
17:00:17 : [gl] Sampler count: 8
17:00:17 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_compression'
17:00:17 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
17:00:17 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
17:00:17 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
17:00:17 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
17:00:17 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:00:17 : [gl] Vertex attribute count: 16
17:00:17 : [gl] taking advantage of 'GL_ARB_shader_objects'
17:00:17 : [gl] taking advantage of 'GL_ARB_vertex_shader'
17:00:17 : [gl] taking advantage of 'GL_ARB_fragment_shader'
17:00:17 : [gl] taking advantage of 'GL_EXT_blend_color'
17:00:17 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:00:17 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
17:00:17 : [gl] taking advantage of 'GL_EXT_rescale_normal'
17:00:17 : [gl] taking advantage of 'GL_EXT_secondary_color'
17:00:17 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
17:00:17 : [gl] taking advantage of 'GL_EXT_texture3D'
17:00:17 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
17:00:17 : [gl] taking advantage of 'GL_EXT_texture_env_add'
17:00:17 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:00:17 : [gl] Max anisotropy factor: 2
17:00:17 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
17:00:17 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:00:17 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float
17:00:17 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:00:17 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:00:17 : [gl] taking advantage of 'WGL_ARB_pbuffer'
17:00:17 : Rendering path available: GL1X
17:00:17 : Rendering path available: ARB1
17:00:17 : Rendering path available: ARB2
17:00:17 : Rendering path available: GL2X
17:00:17 : [dx9] Direct3D9Ex detected.
17:00:17 : [dx9] Number of adapters found: 1
17:00:17 : [dx9] Adapter #0: Intel(R) Graphics Media Accelerator HD (igdumdx32.dll) [driver version: 8.15.10.2040]
17:00:17 : Rendering path available: SM2X
17:00:17 : Rendering path available: SM3X
17:00:17 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
17:00:17 : [gl] wglCreateContext: OK
17:00:17 : [gl] OpenGL framebuffer context init OK
17:00:17 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:00:17 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:00:17 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:00:17 : [gfx] Created drawable (/procedural/water_env.tobj)
17:00:17 : [snd] select device (ds
![8)](wcf/images/smilies/cool.png)
17:00:17 : [ds8] Available device : Primärer Soundtreiber ().
17:00:17 : [ds8] Available device : Lautsprecher/Kopfhörer (Realtek High Definition Audio) ({0.0.0.00000000}.{14f70df5-2925-474d-87be-ab1945aff204}).
17:00:17 : [ds8] Initialization OK.
17:00:17 : g_ui_recache
17:00:17 : exit
17:00:18 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:00:18 : Loading city data ....
17:00:18 : Loading country data ....
17:00:18 : Loading cargo data ....
17:00:19 : ui t console:system_02
17:00:19 : ui t console:system_02
17:00:33 : game
17:00:33 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:00:34 : Loading resource server data ....
17:00:34 : Loading road data ....
17:00:34 : Loading terrain data ....
17:00:34 : Loading railing data ....
17:00:34 : Loading building data ....
17:00:34 : Loading model data ....
17:00:34 : Loading prefab data ....
17:00:34 : Loading sign data ....
17:00:34 : Loading traffic lights data ....
17:00:34 : Loading vegetation data ....
17:00:34 : Loading hinges data ....
17:00:34 : Loading stamp data ....
17:00:34 : Loading movers data ....
17:00:34 : Loading animated models ....
17:00:34 : Loading ferries ....
17:00:34 : Loading city data ....
17:00:34 : Loading cargo data ....
17:00:34 : Loading company data ....
17:00:34 : Loading country data ....
17:00:41 : Map successfully loaded ....
17:00:41 : Starting the campaign ...
17:00:53 : ui t console:system_02
17:00:53 : ui t console:system_02
17:01:26 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:27 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:27 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:27 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:28 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:28 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:28 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:28 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:29 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:29 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:29 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:30 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:30 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:30 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:30 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:31 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:31 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:31 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:32 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:32 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:32 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:32 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:33 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:34 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:34 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:34 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:34 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:35 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:35 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:35 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:35 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:36 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:36 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:36 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:36 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:37 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:37 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:37 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:37 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:38 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:38 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:38 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:39 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:39 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:39 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:39 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:40 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:40 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:40 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:40 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:41 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:41 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:41 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:42 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:42 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:42 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:42 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:43 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:43 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:43 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:43 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:44 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:44 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:44 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:44 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:45 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:45 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:45 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:45 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:46 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:46 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:46 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:47 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:48 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:48 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:48 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:49 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:50 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:51 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:52 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:53 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:54 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:55 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:56 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:57 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:01:59 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:00 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:01 : ui t console:system_02
17:02:02 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:03 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:05 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:07 : ui t console:system_02
17:02:07 : [gl] ./gl_context.cpp:2532 pre-TextureBind - error 0x502 (invalid_operation)
17:02:27 : ui t console:system_02
17:02:30 : ui t console:system_02
17:04:03 : .\m_manager.cpp(1147): ?alloc_mem@memory_manager_t@prism@@QAEPAXIPAVc_item_t@2@@Z: [mem] unable to get an empty memory block...