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mods

Antworten im Thema: 58 » Der letzte Beitrag (21. August 2011, 17:21) ist von trucker3001.

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fsimon

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41

Mittwoch, 17. August 2011, 09:53

Ich hab' jetzt leider nicht Haulin auf diesem Rechner, muß ich morgen mal auf dem anderen Rechner gucken, aber
soweit alles gut.
Gibt jetzt nur noch das hier:
23:11:54 : [unit] File '/vehicle/truck/definition/strne.sii', line 2:
23:11:54 : Included at '/vehicle/truck/truck_storage.sii', line 2:
23:11:54 : [unit] The unit name 'vehicle.strne' is already taken by an existing unit (of type 'driveable_vehicle_data').

Das heißt, daß 'vehicle.strne' ist schon irgendwo mal definiert, hast Du also 2x drin.
Das heißt nicht, daß Du 2 Mods drin hast, sondern vielleicht in der in der truck_storage.sii 2x drin oder gar die Datei truck_storage.sii gibt es 2x ?
Vielleicht auch die /vehicle/truck/definition/strne.sii irgendwo nochmal?

Schau mal bitte genau nach.
Ich schau' morgen noch mal bei meinem anderen Rechner unter Haulin nach.

EDIT: poste mal den Inhalt Deiner /vehicled/truck/truck_storage.sii hier in einem Spoiler

trucker3001

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42

Mittwoch, 17. August 2011, 11:15

ok wird gemacht...
in der truck storage stand er zweimal drinn habs rausgelöscht aba der is immer noch net ingame....

prism3d

Spoiler Spoiler

******** : log created on : Wednesday August 17 2011 @ 11:12:37
11:12:37 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
11:12:37 : [sys] DirectX version : 4.09.00.0904
11:12:37 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M320] at ~2083MHz.
11:12:37 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
11:12:37 : [mm] physical memory detected (4190412K/2240820K)
11:12:37 : [mm] virtual memory detected (2097024K/2032616K)
11:12:37 : [mm] Trying to allocate memory pool (153600K)
11:12:37 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
11:12:37 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250]
11:12:37 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
11:12:37 : Home directory: 'C:/Users/Hermann/Documents/18 WoS Haulin'
11:12:37 : exec /home/config.cfg
11:12:37 : [cor] executing /home/config.cfg
11:12:37 : uset g_minicon "0"
11:12:37 : uset g_console "0"
11:12:37 : uset g_trackir "1"
11:12:37 : uset g_developer "0"
11:12:37 : uset g_steering_func_param "0.0"
11:12:37 : uset g_joy_axis_brake_dz "0.0"
11:12:37 : uset g_joy_axis_brake "7"
11:12:37 : uset g_joy_ff_gain "1.0"
11:12:37 : uset g_joy_axis_throttle_dz "0.0"
11:12:37 : uset g_joy_axis_throttle "7"
11:12:37 : uset g_joy_axis_ff "0"
11:12:37 : uset g_joy_axis_combine "0"
11:12:37 : uset g_joy_axis_steer_sens "0.6"
11:12:37 : uset g_joy_axis_steer_dz "0.0"
11:12:37 : uset g_joy_axis_steer "7"
11:12:37 : uset g_fatigue "1"
11:12:37 : uset g_police "1"
11:12:37 : uset g_subtitles "0"
11:12:37 : uset g_clock_24 "0"
11:12:37 : uset g_quality "1"
11:12:37 : uset g_reflection "0"
11:12:37 : uset g_mph "0"
11:12:37 : uset g_show_map "1"
11:12:37 : uset g_points "0.0"
11:12:37 : uset g_atrans "1"
11:12:37 : uset g_flyspeed "0.0"
11:12:37 : uset g_lang "en"
11:12:37 : uset g_colbox "0"
11:12:37 : uset g_texture_usage_stats "0"
11:12:37 : uset g_fps "0"
11:12:37 : uset r_gamma "1.0"
11:12:37 : uset r_path "5"
11:12:37 : uset r_fullscreen "1"
11:12:37 : uset r_mode "1280x720x32x0"
11:12:37 : uset r_device "gl"
11:12:37 : uset r_driver "gl"
11:12:37 : uset ds8_mix_channels "2"
11:12:37 : uset ds8_mix_depth "16"
11:12:37 : uset ds8_mix_rate "44100"
11:12:37 : uset ds8_reverse_stereo "0"
11:12:37 : uset s_acceleration "1"
11:12:37 : uset s_mix_channels "2"
11:12:37 : uset s_mix_depth "16"
11:12:37 : uset s_mix_rate "44100"
11:12:37 : uset s_sfx_enabled "0"
11:12:37 : uset s_music_enabled "1"
11:12:37 : uset s_sfx_volume "0.52"
11:12:37 : uset s_music_volume "0.22"
11:12:37 : uset s_reverse_stereo "0"
11:12:37 : uset s_device "ds8"
11:12:37 : uset r_quirks "0"
11:12:37 : uset r_anisotropy_factor "0.2"
11:12:37 : uset r_texture_detail "0"
11:12:37 : uset i_force_gain "1.0"
11:12:37 : uset i_feedback "1"
11:12:37 : uset i_joystick2 "-1"
11:12:37 : uset i_joystick1 "-1"
11:12:37 : uset i_deadzone "0.0"
11:12:37 : uset i_device "di8"
11:12:37 : uset m_invert "0"
11:12:37 : uset m_sensitivity "0.33"
11:12:37 : uset m_filter "0"
11:12:37 : uset g_view_dist "1.0"
11:12:37 : [gl] driver: ATI Mobility Radeon HD 4650 Series
11:12:37 : [gl] vendor: ATI Technologies Inc.
11:12:37 : [gl] version: 2.1.8796
11:12:37 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
11:12:37 : [gl] GL_max_texture_size: 8192
11:12:37 : [gl] taking advantage of 'GL_ARB_fragment_program'
11:12:37 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
11:12:37 : [gl] taking advantage of 'GL_ARB_multitexture'
11:12:37 : [gl] sampler count 8
11:12:37 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
11:12:37 : [gl] taking advantage of 'GL_ARB_texture_compression'
11:12:37 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
11:12:37 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
11:12:37 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
11:12:37 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
11:12:37 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
11:12:37 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
11:12:37 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
11:12:37 : [gl] taking advantage of 'GL_ARB_vertex_program'
11:12:37 : [gl] taking advantage of 'GL_ARB_shader_objects'
11:12:37 : [gl] taking advantage of 'GL_ARB_vertex_shader'
11:12:37 : [gl] taking advantage of 'GL_ARB_fragment_shader'
11:12:37 : [gl] taking advantage of 'GL_ATI_fragment_shader'
11:12:37 : [gl] taking advantage of 'GL_ATI_draw_buffers'
11:12:37 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
11:12:37 : [gl] taking advantage of 'GL_EXT_blend_color'
11:12:37 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
11:12:37 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
11:12:37 : [gl] taking advantage of 'GL_EXT_rescale_normal'
11:12:37 : [gl] taking advantage of 'GL_EXT_secondary_color'
11:12:37 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
11:12:37 : [gl] taking advantage of 'GL_EXT_texture3D'
11:12:37 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
11:12:37 : [gl] taking advantage of 'GL_EXT_texture_env_add'
11:12:37 : [gl] max anisotropy factor : 16
11:12:37 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
11:12:37 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
11:12:37 : [gl] taking advantage of 'WGL_ARB_extensions_string'
11:12:37 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
11:12:37 : [gl] taking advantage of 'WGL_ARB_pixel_format'
11:12:37 : [gl] taking advantage of 'WGL_ARB_pbuffer'
11:12:37 : [gl] taking advantage of 'WGL_ARB_render_texture'
11:12:39 : [gl] CDS init: OK
11:12:39 : [gl] SetPixelFormat: OK
11:12:40 : [gl] wglCreateContext: OK
11:12:40 : [gl] OpenGL framebuffer context init OK
11:12:40 : [snd] select device (ds8)
11:12:40 : [ds8] Available device : Primärer Soundtreiber ().
11:12:40 : [ds8] Available device : Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{81f726dd-9f24-406a-ab9c-c1b2740fbd56}).
11:12:40 : [ds8] Available device : SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e2c1d636-612e-435a-83f8-3024238a3910}).
11:12:40 : [ds8] Available device : Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e8131a64-111a-4179-9892-668583db9119}).
11:12:41 : [ds8] Initialization OK.
11:12:41 : [game] Trying to mount MOD archive: C:/Users/Hermann/Documents/18 WoS Haulin/mod/starliner.scs
11:12:41 : [zipfs] Unsupported compression method used: 8 for record #75 - vehicle/truck/truck_storage.sii, from file 'C:/Users/Hermann/Documents/18 WoS Haulin/mod/starliner.scs'.
11:12:41 : [zipfs] C:/Users/Hermann/Documents/18 WoS Haulin/mod/starliner.scs successfully mounted [crc_0xd669f1bb]
11:12:41 : g_ui_recache
11:12:41 : exit
11:12:42 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
11:12:51 : Loading city data ....
11:13:08 : map /home/save/2
11:13:08 : Trying to restore game state from (/home/save/2)...
11:13:08 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
11:13:09 : Loading resource server data ....
11:13:09 : Loading road data ....
11:13:09 : Loading terrain data ....
11:13:09 : Loading railing data ....
11:13:09 : Loading building data ....
11:13:09 : Loading model data ....
11:13:10 : Loading prefab data ....
11:13:11 : Loading sign data ....
11:13:11 : Loading traffic light data ....
11:13:11 : Loading city data ....
11:13:11 : Loading vegetation data ....
11:13:11 : Loading particles data ....
11:13:11 : Loading hinges data ....
11:13:11 : Loading stamp data ....
11:13:11 : Loading movers data ....
11:13:27 : Map successfully loaded ....
11:13:48 : exit
11:13:49 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
11:13:49 : Loading city data ....
11:13:51 : quit
11:13:51 : [gl] Context shutdown
11:13:52 : [gl] CDS shutdown: OK
11:13:53 : [sys] process shutdown

chloro

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Beiträge: 3 401

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

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Danksagungen: 12623

  • Nachricht senden

43

Mittwoch, 17. August 2011, 22:17

gut irgendwas mit der definition des busses stimmt nicht :hmm:

poste die mal im poiler




mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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fsimon

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  • »fsimon« ist ein verifizierter Benutzer

Beiträge: 660

Wohnort: Gettorf (bei Kiel)

Danksagungen: 82

  • Nachricht senden

44

Mittwoch, 17. August 2011, 22:43

OK, jetzt haben wir es, wie ich hoffe.
Jetzt bitte die starliner.scs nochmal komplett entpacken,
dann wieder neu packen zur starliner.scs.
Aber bitte richtig, so wie vorher erklärt.

Eigentlich sollte es das dann gewesen sein.
Drücke die Daumen, sonst nochmal melden. :thumbup:

trucker3001

unregistriert

45

Mittwoch, 17. August 2011, 23:38

ok bus ist ingame aber das wechseln geht net so gut... ich hab bei einer karriere versucht zu wechseln und bei einer einzellieferung..

karriere:

Spoiler Spoiler

******** : log created on : Wednesday August 17 2011 @ 23:28:25
23:28:25 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
23:28:25 : [sys] DirectX version : 4.09.00.0904
23:28:25 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M320] at ~2095MHz.
23:28:25 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
23:28:25 : [mm] physical memory detected (4190412K/2240516K)
23:28:25 : [mm] virtual memory detected (2097024K/2032616K)
23:28:25 : [mm] Trying to allocate memory pool (153600K)
23:28:25 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
23:28:25 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250]
23:28:25 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
23:28:25 : Home directory: 'C:/Users/Hermann/Documents/18 WoS Haulin'
23:28:25 : exec /home/config.cfg
23:28:25 : [cor] executing /home/config.cfg
23:28:25 : uset g_minicon "0"
23:28:25 : uset g_console "0"
23:28:25 : uset g_trackir "1"
23:28:25 : uset g_developer "0"
23:28:25 : uset g_steering_func_param "0.0"
23:28:25 : uset g_joy_axis_brake_dz "0.0"
23:28:25 : uset g_joy_axis_brake "7"
23:28:25 : uset g_joy_ff_gain "1.0"
23:28:25 : uset g_joy_axis_throttle_dz "0.0"
23:28:25 : uset g_joy_axis_throttle "7"
23:28:25 : uset g_joy_axis_ff "0"
23:28:25 : uset g_joy_axis_combine "0"
23:28:25 : uset g_joy_axis_steer_sens "0.6"
23:28:25 : uset g_joy_axis_steer_dz "0.0"
23:28:25 : uset g_joy_axis_steer "7"
23:28:25 : uset g_fatigue "1"
23:28:25 : uset g_police "1"
23:28:25 : uset g_subtitles "0"
23:28:25 : uset g_clock_24 "0"
23:28:25 : uset g_quality "1"
23:28:25 : uset g_reflection "0"
23:28:25 : uset g_mph "0"
23:28:25 : uset g_show_map "1"
23:28:25 : uset g_points "0.0"
23:28:25 : uset g_atrans "1"
23:28:25 : uset g_flyspeed "0.0"
23:28:25 : uset g_lang "en"
23:28:25 : uset g_colbox "0"
23:28:25 : uset g_texture_usage_stats "0"
23:28:25 : uset g_fps "0"
23:28:25 : uset r_gamma "1.0"
23:28:25 : uset r_path "5"
23:28:25 : uset r_fullscreen "1"
23:28:25 : uset r_mode "1280x720x32x0"
23:28:25 : uset r_device "gl"
23:28:25 : uset r_driver "gl"
23:28:25 : uset ds8_mix_channels "2"
23:28:25 : uset ds8_mix_depth "16"
23:28:25 : uset ds8_mix_rate "44100"
23:28:25 : uset ds8_reverse_stereo "0"
23:28:25 : uset s_acceleration "1"
23:28:25 : uset s_mix_channels "2"
23:28:25 : uset s_mix_depth "16"
23:28:25 : uset s_mix_rate "44100"
23:28:25 : uset s_sfx_enabled "0"
23:28:25 : uset s_music_enabled "1"
23:28:25 : uset s_sfx_volume "0.52"
23:28:25 : uset s_music_volume "0.22"
23:28:25 : uset s_reverse_stereo "0"
23:28:25 : uset s_device "ds8"
23:28:25 : uset r_quirks "0"
23:28:25 : uset r_anisotropy_factor "0.2"
23:28:25 : uset r_texture_detail "0"
23:28:25 : uset i_force_gain "1.0"
23:28:25 : uset i_feedback "1"
23:28:25 : uset i_joystick2 "-1"
23:28:25 : uset i_joystick1 "-1"
23:28:25 : uset i_deadzone "0.0"
23:28:25 : uset i_device "di8"
23:28:25 : uset m_invert "0"
23:28:25 : uset m_sensitivity "0.33"
23:28:25 : uset m_filter "0"
23:28:25 : uset g_view_dist "1.0"
23:28:25 : [gl] driver: ATI Mobility Radeon HD 4650 Series
23:28:25 : [gl] vendor: ATI Technologies Inc.
23:28:25 : [gl] version: 2.1.8796
23:28:25 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
23:28:25 : [gl] GL_max_texture_size: 8192
23:28:25 : [gl] taking advantage of 'GL_ARB_fragment_program'
23:28:25 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
23:28:25 : [gl] taking advantage of 'GL_ARB_multitexture'
23:28:25 : [gl] sampler count 8
23:28:25 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
23:28:25 : [gl] taking advantage of 'GL_ARB_texture_compression'
23:28:25 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
23:28:25 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
23:28:25 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
23:28:25 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
23:28:25 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
23:28:25 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
23:28:25 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
23:28:25 : [gl] taking advantage of 'GL_ARB_vertex_program'
23:28:25 : [gl] taking advantage of 'GL_ARB_shader_objects'
23:28:25 : [gl] taking advantage of 'GL_ARB_vertex_shader'
23:28:25 : [gl] taking advantage of 'GL_ARB_fragment_shader'
23:28:25 : [gl] taking advantage of 'GL_ATI_fragment_shader'
23:28:25 : [gl] taking advantage of 'GL_ATI_draw_buffers'
23:28:25 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
23:28:25 : [gl] taking advantage of 'GL_EXT_blend_color'
23:28:25 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
23:28:25 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
23:28:25 : [gl] taking advantage of 'GL_EXT_rescale_normal'
23:28:25 : [gl] taking advantage of 'GL_EXT_secondary_color'
23:28:25 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
23:28:25 : [gl] taking advantage of 'GL_EXT_texture3D'
23:28:25 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
23:28:25 : [gl] taking advantage of 'GL_EXT_texture_env_add'
23:28:25 : [gl] max anisotropy factor : 16
23:28:25 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
23:28:25 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
23:28:25 : [gl] taking advantage of 'WGL_ARB_extensions_string'
23:28:25 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
23:28:25 : [gl] taking advantage of 'WGL_ARB_pixel_format'
23:28:25 : [gl] taking advantage of 'WGL_ARB_pbuffer'
23:28:25 : [gl] taking advantage of 'WGL_ARB_render_texture'
23:28:27 : [gl] CDS init: OK
23:28:27 : [gl] SetPixelFormat: OK
23:28:27 : [gl] wglCreateContext: OK
23:28:27 : [gl] OpenGL framebuffer context init OK
23:28:27 : [snd] select device (ds8)
23:28:27 : [ds8] Available device : Primärer Soundtreiber ().
23:28:27 : [ds8] Available device : Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{81f726dd-9f24-406a-ab9c-c1b2740fbd56}).
23:28:27 : [ds8] Available device : SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e2c1d636-612e-435a-83f8-3024238a3910}).
23:28:27 : [ds8] Available device : Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e8131a64-111a-4179-9892-668583db9119}).
23:28:27 : [ds8] Initialization OK.
23:28:27 : [game] Trying to mount MOD archive: C:/Users/Hermann/Documents/18 WoS Haulin/mod/starliner2.scs
23:28:27 : [zipfs] C:/Users/Hermann/Documents/18 WoS Haulin/mod/starliner2.scs successfully mounted [crc_0x88023ba0]
23:28:28 : g_ui_recache
23:28:28 : exit
23:28:29 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
23:28:37 : Loading city data ....
23:28:53 : map /home/save/2
23:28:53 : Trying to restore game state from (/home/save/2)...
23:28:53 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
23:28:53 : Loading resource server data ....
23:28:53 : Loading road data ....
23:28:53 : Loading terrain data ....
23:28:53 : Loading railing data ....
23:28:53 : Loading building data ....
23:28:54 : Loading model data ....
23:28:54 : Loading prefab data ....
23:28:54 : Loading sign data ....
23:28:55 : Loading traffic light data ....
23:28:55 : Loading city data ....
23:28:55 : Loading vegetation data ....
23:28:55 : Loading particles data ....
23:28:55 : Loading hinges data ....
23:28:55 : Loading stamp data ....
23:28:55 : Loading movers data ....
23:29:06 : Map successfully loaded ....


einzellieferung:

Spoiler Spoiler

******** : log created on : Wednesday August 17 2011 @ 23:33:36
23:33:36 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
23:33:36 : [sys] DirectX version : 4.09.00.0904
23:33:36 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M320] at ~2099MHz.
23:33:36 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
23:33:36 : [mm] physical memory detected (4190412K/2245516K)
23:33:36 : [mm] virtual memory detected (2097024K/2032616K)
23:33:36 : [mm] Trying to allocate memory pool (153600K)
23:33:36 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
23:33:36 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250]
23:33:36 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
23:33:36 : Home directory: 'C:/Users/Hermann/Documents/18 WoS Haulin'
23:33:36 : exec /home/config.cfg
23:33:36 : [cor] executing /home/config.cfg
23:33:36 : uset g_minicon "0"
23:33:36 : uset g_console "0"
23:33:36 : uset g_trackir "1"
23:33:36 : uset g_developer "0"
23:33:36 : uset g_steering_func_param "0.0"
23:33:36 : uset g_joy_axis_brake_dz "0.0"
23:33:36 : uset g_joy_axis_brake "7"
23:33:36 : uset g_joy_ff_gain "1.0"
23:33:36 : uset g_joy_axis_throttle_dz "0.0"
23:33:36 : uset g_joy_axis_throttle "7"
23:33:36 : uset g_joy_axis_ff "0"
23:33:36 : uset g_joy_axis_combine "0"
23:33:36 : uset g_joy_axis_steer_sens "0.6"
23:33:36 : uset g_joy_axis_steer_dz "0.0"
23:33:36 : uset g_joy_axis_steer "7"
23:33:36 : uset g_fatigue "1"
23:33:36 : uset g_police "1"
23:33:36 : uset g_subtitles "0"
23:33:36 : uset g_clock_24 "0"
23:33:36 : uset g_quality "1"
23:33:36 : uset g_reflection "0"
23:33:36 : uset g_mph "0"
23:33:36 : uset g_show_map "1"
23:33:36 : uset g_points "0.0"
23:33:36 : uset g_atrans "1"
23:33:36 : uset g_flyspeed "0.0"
23:33:36 : uset g_lang "en"
23:33:36 : uset g_colbox "0"
23:33:36 : uset g_texture_usage_stats "0"
23:33:36 : uset g_fps "0"
23:33:36 : uset r_gamma "1.0"
23:33:36 : uset r_path "5"
23:33:36 : uset r_fullscreen "1"
23:33:36 : uset r_mode "1280x720x32x0"
23:33:36 : uset r_device "gl"
23:33:36 : uset r_driver "gl"
23:33:36 : uset ds8_mix_channels "2"
23:33:36 : uset ds8_mix_depth "16"
23:33:36 : uset ds8_mix_rate "44100"
23:33:36 : uset ds8_reverse_stereo "0"
23:33:36 : uset s_acceleration "1"
23:33:36 : uset s_mix_channels "2"
23:33:36 : uset s_mix_depth "16"
23:33:36 : uset s_mix_rate "44100"
23:33:36 : uset s_sfx_enabled "0"
23:33:36 : uset s_music_enabled "1"
23:33:36 : uset s_sfx_volume "0.52"
23:33:36 : uset s_music_volume "0.22"
23:33:36 : uset s_reverse_stereo "0"
23:33:36 : uset s_device "ds8"
23:33:36 : uset r_quirks "0"
23:33:36 : uset r_anisotropy_factor "0.2"
23:33:36 : uset r_texture_detail "0"
23:33:36 : uset i_force_gain "1.0"
23:33:36 : uset i_feedback "1"
23:33:36 : uset i_joystick2 "-1"
23:33:36 : uset i_joystick1 "-1"
23:33:36 : uset i_deadzone "0.0"
23:33:36 : uset i_device "di8"
23:33:36 : uset m_invert "0"
23:33:36 : uset m_sensitivity "0.33"
23:33:36 : uset m_filter "0"
23:33:36 : uset g_view_dist "1.0"
23:33:36 : [gl] driver: ATI Mobility Radeon HD 4650 Series
23:33:36 : [gl] vendor: ATI Technologies Inc.
23:33:36 : [gl] version: 2.1.8796
23:33:36 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
23:33:36 : [gl] GL_max_texture_size: 8192
23:33:36 : [gl] taking advantage of 'GL_ARB_fragment_program'
23:33:36 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
23:33:36 : [gl] taking advantage of 'GL_ARB_multitexture'
23:33:36 : [gl] sampler count 8
23:33:36 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
23:33:36 : [gl] taking advantage of 'GL_ARB_texture_compression'
23:33:36 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
23:33:36 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
23:33:36 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
23:33:36 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
23:33:36 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
23:33:36 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
23:33:36 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
23:33:36 : [gl] taking advantage of 'GL_ARB_vertex_program'
23:33:36 : [gl] taking advantage of 'GL_ARB_shader_objects'
23:33:36 : [gl] taking advantage of 'GL_ARB_vertex_shader'
23:33:36 : [gl] taking advantage of 'GL_ARB_fragment_shader'
23:33:36 : [gl] taking advantage of 'GL_ATI_fragment_shader'
23:33:36 : [gl] taking advantage of 'GL_ATI_draw_buffers'
23:33:36 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
23:33:36 : [gl] taking advantage of 'GL_EXT_blend_color'
23:33:36 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
23:33:36 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
23:33:36 : [gl] taking advantage of 'GL_EXT_rescale_normal'
23:33:36 : [gl] taking advantage of 'GL_EXT_secondary_color'
23:33:36 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
23:33:36 : [gl] taking advantage of 'GL_EXT_texture3D'
23:33:36 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
23:33:36 : [gl] taking advantage of 'GL_EXT_texture_env_add'
23:33:36 : [gl] max anisotropy factor : 16
23:33:36 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
23:33:36 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
23:33:36 : [gl] taking advantage of 'WGL_ARB_extensions_string'
23:33:36 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
23:33:36 : [gl] taking advantage of 'WGL_ARB_pixel_format'
23:33:36 : [gl] taking advantage of 'WGL_ARB_pbuffer'
23:33:36 : [gl] taking advantage of 'WGL_ARB_render_texture'
23:33:38 : [gl] CDS init: OK
23:33:38 : [gl] SetPixelFormat: OK
23:33:38 : [gl] wglCreateContext: OK
23:33:38 : [gl] OpenGL framebuffer context init OK
23:33:38 : [snd] select device (ds8)
23:33:38 : [ds8] Available device : Primärer Soundtreiber ().
23:33:38 : [ds8] Available device : Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{81f726dd-9f24-406a-ab9c-c1b2740fbd56}).
23:33:38 : [ds8] Available device : SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e2c1d636-612e-435a-83f8-3024238a3910}).
23:33:38 : [ds8] Available device : Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e8131a64-111a-4179-9892-668583db9119}).
23:33:38 : [ds8] Initialization OK.
23:33:38 : [game] Trying to mount MOD archive: C:/Users/Hermann/Documents/18 WoS Haulin/mod/starliner2.scs
23:33:38 : [zipfs] C:/Users/Hermann/Documents/18 WoS Haulin/mod/starliner2.scs successfully mounted [crc_0x88023ba0]
23:33:38 : g_ui_recache
23:33:38 : exit
23:33:39 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
23:33:45 : Loading city data ....
23:34:39 : map /def/economy/initial_saves/easy strne 0xb0b8b paint3 washington boston beet
23:34:39 : Trying to create the single delivery game...
23:34:39 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
23:34:39 : Loading resource server data ....
23:34:39 : Loading road data ....
23:34:39 : Loading terrain data ....
23:34:39 : Loading railing data ....
23:34:39 : Loading building data ....
23:34:39 : Loading model data ....
23:34:39 : Loading prefab data ....
23:34:39 : Loading sign data ....
23:34:39 : Loading traffic light data ....
23:34:39 : Loading city data ....
23:34:39 : Loading vegetation data ....
23:34:39 : Loading particles data ....
23:34:39 : Loading hinges data ....
23:34:39 : Loading stamp data ....
23:34:39 : Loading movers data ....
23:34:50 : Map successfully loaded ....

fsimon

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  • »fsimon« ist männlich
  • »fsimon« ist ein verifizierter Benutzer

Beiträge: 660

Wohnort: Gettorf (bei Kiel)

Danksagungen: 82

  • Nachricht senden

46

Donnerstag, 18. August 2011, 00:05

Das ist so erstmal perfekt, was die LOG angeht und der Bus ist ja auch jetzt endlich im Spiel.
Was das Wechseln der Trucks angeht, so muß man sich diese kaufen.
Aber das steht ja alles in der Bedienungsanleitung des Spiels.
Wie das mit der "Ladung" dann ist, ja das könnte schwierig werden....
Hier klinke ich mich denn auch aus, denn das wird mir zu 'l a n g w i e r i g'.

Hoffe, ich konnte Dir dennoch helfen. ;)

trucker3001

unregistriert

47

Donnerstag, 18. August 2011, 12:09

ich weiß wie man die trucks wechselt aber wenn ich zum starliner wechsle das hängt sich das spiel auf...

fsimon

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48

Donnerstag, 18. August 2011, 18:22

Gib' mal den Download Link von dem Starliner, will mir das Ding mal genau angucken.

trucker3001

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49

Donnerstag, 18. August 2011, 23:23

hier....

Spoiler Spoiler

http://www.file-upload.net/download-3673323/starliner2.rar.html

fsimon

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50

Donnerstag, 18. August 2011, 23:36

OK, hab' ihn, werde mir den mal angucken und probieren.
Schaff' ich aber heute nicht mehr, also bitte habe etwas Geduld.

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