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Mapmodelle

Antworten im Thema: 22 » Der letzte Beitrag (7. Januar 2013, 19:22) ist von dito_bandito.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

11

Samstag, 14. Juli 2012, 20:50

wie meinst zur scs packen

Harry Piel

unregistriert

12

Samstag, 14. Juli 2012, 21:07

Dann schau doch mal hier: [Video] Erstellen einer SCS Datei mit WinRAR

Du stellst hier Fragen, die immer wieder auftauchen und die eigentlich zu den Grundvoaussezungen gehören, wenn man modden will. Es wäre ratsam, sich erst einmal durch die Tutorials zu lesen. Es befinden sich unter ETS und GTS gute bis sehr gute Tutorials, die man sich erst einmal reinziehen sollte. In vielen Bereichen sind die Pfade und Vorgehensweisen bei beiden Programmen gleich.

Sei mir jetzt nicht böse, aber Deine Fragen sind schon so oft gestellt worden, dass wir es leid sind immer wieder auf solche Fragen einzugehen.

Wenn Du dann mal nicht mehr weiter kommst, kannst Du gerne weitere Fragen stellen.

13

Samstag, 14. Juli 2012, 21:19

verstehe bloß nicht richtig wie ich dann den pfad raus kriege

Harry Piel

unregistriert

14

Samstag, 14. Juli 2012, 22:33

kk31 hat doch in seinem Beispiel gezeigt wie der Pfad lautet:

model_def : model.xxx {
model_desc: "/model/vehicle2/overweight2/trailer_cat422.pmd"
distance_type: 2
}

Nun entpacke doch mal einen Mod mit Models oder die Base.scs und folge diesem (extra für Dich größer gemacht) Pfad. Öffne im Ordner 'model' den Ordner 'vehicle2' und dann den Ordner 'overweight2'. Die Datei mit der Endung *.pmd ist die erforderliche Datei für das Model. In der 'model.sii' muss die Nummer (hier durch xxx dargestellt) fortlaufend sein. Heißt also, wenn das letzte eingetragene model die nummer 999 hat, muss das neue von Dir eingetragene Model die Nummer 1000 haben.

Mach es Dir dann doch einfach, kopiere den Bereich von 'model' bis zur '}' und füge alles nach einer Leerzeile hinter das letzte Model ein. Die fortlaufende Nummer ändern und den Pfad zu Deinem neuen Model eintragen.

Das ist ja nun wirklich nicht so schwer. Und zum Ändern der 'model.sii' nimmst Du am besten einen guten Editor, den, den ich Dir in einem anderen Forum mitgeteilt habe.

Es hat sich bereits 1 registrierter Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

kk31

15

Sonntag, 15. Juli 2012, 10:50

ach so also ist der pfad das so wie ich es öffne in der reinfolge
noch ne frage: muss ich dann die base.scs datei ersetzen durch die geänderte in winrar?

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »kerl96« (15. Juli 2012, 11:16)


merlinita

unregistriert

16

Sonntag, 15. Juli 2012, 14:13

von der base.scs sollst du komplett die finger lassen, die nimmst du nur um dir clean files zu holen, alles was du dir rausholst aus der base verwandelst du mit winrar oder whatever in ein only save mode mod .zip oder .scs file und packst es in den modordner, gerne kannst du dich der modelle meiner 6er serie bedienen, bedenke aber, dass ich viele standards umgeskinnt habe.

lg

merlinita

17

Sonntag, 15. Juli 2012, 17:46

ok geht klar

dito_bandito

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Beiträge: 58

  • Nachricht senden

18

Sonntag, 4. November 2012, 19:36

Spoiler Spoiler

******** : log created on : Sunday November 04 2012 @ 21:41:09
21:41:09 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
21:41:09 : [sys] DirectX version : 4.09.00.0904
21:41:09 : [cpu] GenuineIntel [ Intel(R) Pentium(R) D CPU 3.40GHz] at ~3401MHz.
21:41:09 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:41:09 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 3321406Hz
21:41:09 : [mem] physical memory detected (4158584K/3306524K)
21:41:09 : [mem] virtual memory detected (2097024K/2021808K)
21:41:09 : [mem] Trying to allocate memory pool (409600K)
21:41:10 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
21:41:10 : [ufs] registered symlink from /custom_build/de_de to /
21:41:10 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
21:41:10 : [ufs] Home directory: 'D:/Lyubomir/German Truck Simulator'.
21:41:10 : Mounting extra package: D:/Lyubomir/German Truck Simulator/mod/Renault_Premium_for_GTS_1.02.scs
21:41:10 : [zipfs] Renault_Premium_for_GTS_1.02.scs: mounted ok, 55 entries [0x33cb9e52]
21:41:10 : exec /home/config.cfg
21:41:10 : [sys] Executing /home/config.cfg ...
21:41:10 : uset g_minicon "0"
21:41:10 : uset g_console "1"
21:41:10 : uset g_trackir "1"
21:41:10 : uset g_developer "1"
21:41:10 : uset g_cargo_sort "0"
21:41:10 : uset g_save_idx "7"
21:41:10 : uset g_mouse_control "0"
21:41:10 : uset g_steering_func_param "0.0"
21:41:10 : uset g_joy_axis_brake_dz "0.0"
21:41:10 : uset g_joy_axis_brake "7"
21:41:10 : uset g_joy_ff_gain "1.0"
21:41:10 : uset g_joy_axis_throttle_dz "0.0"
21:41:10 : uset g_joy_axis_throttle "7"
21:41:10 : uset g_joy_axis_ff "0"
21:41:10 : uset g_joy_axis_combine "0"
21:41:10 : uset g_joy_axis_steer_sens "0.6"
21:41:10 : uset g_joy_axis_steer_dz "0.0"
21:41:10 : uset g_joy_axis_steer "7"
21:41:10 : uset g_tutorial "0"
21:41:10 : uset g_mirrors "1"
21:41:10 : uset g_fatigue "1"
21:41:10 : uset g_police "1"
21:41:10 : uset g_subtitles "0"
21:41:10 : uset g_clock_24 "1"
21:41:10 : uset g_quality "2"
21:41:10 : uset g_reflection "1"
21:41:10 : uset g_atrans "1"
21:41:10 : uset g_flyspeed "100.0"
21:41:10 : uset g_lang "de_de"
21:41:10 : uset g_colbox "0"
21:41:10 : uset r_gamma "1.0"
21:41:10 : uset r_path "21"
21:41:10 : uset r_msaa "4"
21:41:10 : uset r_fullscreen "1"
21:41:10 : uset r_mode "1280x768x32x0"
21:41:10 : uset r_device "dx9"
21:41:10 : uset r_driver "dx9"
21:41:10 : uset g_detail_veg "2"
21:41:10 : uset g_texture_usage_stats "0"
21:41:10 : uset g_fps "0"
21:41:10 : uset ds8_mix_channels "2"
21:41:10 : uset ds8_mix_depth "16"
21:41:10 : uset ds8_mix_rate "44100"
21:41:10 : uset ds8_reverse_stereo "0"
21:41:10 : uset s_acceleration "0"
21:41:10 : uset s_mix_channels "2"
21:41:10 : uset s_mix_depth "16"
21:41:10 : uset s_mix_rate "44100"
21:41:10 : uset s_sfx_enabled "1"
21:41:10 : uset s_music_enabled "1"
21:41:10 : uset s_sfx_volume "1.0"
21:41:10 : uset s_music_volume "0.8"
21:41:10 : uset s_reverse_stereo "0"
21:41:10 : uset s_device "ds8"
21:41:10 : uset r_vsync "1"
21:41:10 : uset r_quirks "0"
21:41:10 : uset r_anisotropy_factor "0.5"
21:41:10 : uset r_texture_detail "0"
21:41:10 : uset i_force_gain "1.0"
21:41:10 : uset i_feedback "1"
21:41:10 : uset i_joystick2 "-1"
21:41:10 : uset i_joystick1 "-1"
21:41:10 : uset i_deadzone "0.0"
21:41:10 : uset i_device "di8"
21:41:10 : uset m_invert "0"
21:41:10 : uset m_sensitivity "0.33"
21:41:10 : uset m_filter "0"
21:41:10 : uset g_view_dist "1.0"
21:41:10 : German Truck Simulator init ver.1.00 (rev. 25903)
21:41:10 : [gl] Software OpenGL driver detected, refusing to run the game in OpenGL.
21:41:10 : [gl] driver: GDI Generic
21:41:10 : [gl] vendor: Microsoft Corporation
21:41:10 : [gl] version: 1.1.0
21:41:10 : [gl] GL extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
21:41:10 : [gl] GL_max_texture_size: 1024
21:41:10 : [gl] taking advantage of 'GL_fragment_shader'
21:41:10 : [gl] WGL extensions: <null>
21:41:10 : Rendering path available: GL1X
21:41:10 : [dx9] Direct3D9Ex detected.
21:41:10 : [dx9] Number of adapters found: 1
21:41:10 : [dx9] Adapter #0: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) (igdumd32.dll) [driver version: 8.15.10.1749]
21:41:10 : Rendering path available: SM2X
21:41:10 : Rendering path available: SM3X
21:41:10 : [dx9] D3D9 device sucessfully created [HWVP]
21:41:10 : [gfx] Created drawable (/procedural/truck0.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck1.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck2.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck3.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck4.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck5.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck6.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck7.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck8.tobj)
21:41:10 : [gfx] Created drawable (/procedural/truck9.tobj)
21:41:10 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:41:10 : [gfx] Created drawable (/procedural/left_mirror.tobj)
21:41:10 : [gfx] Created drawable (/procedural/right_mirror.tobj)
21:41:10 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:41:10 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:41:10 : [gfx] Created drawable (/procedural/water_env.tobj)
21:41:10 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:41:10 : Setting UI reference mode to: 1152x864...
21:41:10 : [snd] select device (ds8)
21:41:10 : [ds8] Available device : Primary Sound Driver ().
21:41:10 : [ds8] Available device : Speakers (High Definition Audio Device) ({0.0.0.00000000}.{fb6c008b-3880-4325-aed9-5b465bc0a31e}).
21:41:10 : [ds8] Initialization OK.
21:41:10 : g_ui_recache
21:41:10 : exit
21:41:14 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:41:14 : Loading city data ....
21:41:14 : Loading cargo descriptions ....
21:42:18 : game
21:42:18 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:42:20 : Loading resource server data ....
21:42:20 : Loading road data ....
21:42:20 : Loading terrain data ....
21:42:20 : Loading railing data ....
21:42:20 : Loading building data ....
21:42:20 : Loading model data ....
21:42:20 : Loading prefab data ....
21:42:20 : Loading sign data ....
21:42:20 : Loading traffic lights data ....
21:42:20 : Loading vegetation data ....
21:42:20 : Loading hinges data ....
21:42:20 : Loading stamp data ....
21:42:20 : Loading movers data ....
21:42:20 : Loading animated models ....
21:42:20 : Loading sound item data ....
21:42:20 : Loading cargo data ....
21:42:20 : Loading company data ....
21:42:20 : Loading city data ....
21:42:20 : Loading cargo descriptions ....
21:42:20 : Map '/map/germany.mbd' loading started ....
21:42:20 : Map successfully loaded ....
21:42:21 : Starting the campaign ...
21:43:12 : screenshot
21:43:13 : Screenshot written: '/screenshot/gts_00002.png'.
21:43:23 : exit
21:43:24 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:43:24 : Loading city data ....
21:43:24 : Loading cargo descriptions ....
21:43:28 : quit
21:43:28 : [gfx] Destroying drawable (/procedural/truck0.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck1.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck2.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck3.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck4.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck5.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck6.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck7.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck8.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/truck9.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/left_mirror.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/right_mirror.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/water_env.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
21:43:28 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
21:43:29 : [sys] process shutdown


Edit by scheffi Habe das mal in den Spoiler gepackt

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »dito_bandito« (5. November 2012, 15:31)


LKW-Master

unregistriert

19

Sonntag, 4. November 2012, 20:42

Hellsehen kann keiner von uns hier, also poste doch die germantrucks.log.

dito_bandito

Sattelzug-Fahrer

Beiträge: 58

  • Nachricht senden

20

Samstag, 5. Januar 2013, 22:46

Hallo, jetzt habe ich wieder ein problem mit Modelle. Hier ist die LOG:

Spoiler Spoiler


******** : log created on : Saturday January 05 2013 @ 22:35:31
22:35:31 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
22:35:31 : [sys] DirectX version : 4.09.00.0904
22:35:31 : [cpu] GenuineIntel [ Intel(R) Pentium(R) D CPU 3.40GHz] at ~3401MHz.
22:35:31 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:35:31 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 3321386Hz
22:35:31 : [mem] physical memory detected (4158584K/2920512K)
22:35:31 : [mem] virtual memory detected (2097024K/2022576K)
22:35:31 : [mem] Trying to allocate memory pool (409600K)
22:35:31 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
22:35:31 : [ufs] registered symlink from /custom_build/de_de to /
22:35:31 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
22:35:31 : [ufs] Home directory: 'D:/Lyubomir/German Truck Simulator'.
22:35:31 : Mounting extra package: D:/Lyubomir/German Truck Simulator/mod/New map.scs
22:35:31 : [zipfs] New map.scs: mounted ok, 11 entries [0xe4a83b12]
22:35:31 : exec /home/config.cfg
22:35:31 : [sys] Executing /home/config.cfg ...
22:35:31 : uset g_minicon "0"
22:35:31 : uset g_console "1"
22:35:31 : uset g_trackir "1"
22:35:31 : uset g_developer "1"
22:35:31 : uset g_cargo_sort "0"
22:35:31 : uset g_save_idx "9"
22:35:31 : uset g_mouse_control "0"
22:35:31 : uset g_steering_func_param "0.0"
22:35:31 : uset g_joy_axis_brake_dz "0.0"
22:35:31 : uset g_joy_axis_brake "7"
22:35:31 : uset g_joy_ff_gain "1.0"
22:35:31 : uset g_joy_axis_throttle_dz "0.0"
22:35:31 : uset g_joy_axis_throttle "7"
22:35:31 : uset g_joy_axis_ff "0"
22:35:31 : uset g_joy_axis_combine "0"
22:35:31 : uset g_joy_axis_steer_sens "0.6"
22:35:31 : uset g_joy_axis_steer_dz "0.0"
22:35:31 : uset g_joy_axis_steer "7"
22:35:31 : uset g_tutorial "0"
22:35:31 : uset g_mirrors "1"
22:35:31 : uset g_fatigue "1"
22:35:31 : uset g_police "1"
22:35:31 : uset g_subtitles "0"
22:35:31 : uset g_clock_24 "1"
22:35:31 : uset g_quality "2"
22:35:31 : uset g_reflection "1"
22:35:31 : uset g_atrans "1"
22:35:31 : uset g_flyspeed "100.0"
22:35:31 : uset g_lang "de_de"
22:35:31 : uset g_colbox "0"
22:35:31 : uset r_gamma "1.0"
22:35:31 : uset r_path "21"
22:35:31 : uset r_msaa "4"
22:35:31 : uset r_fullscreen "0"
22:35:31 : uset r_mode "1280x768x32x0"
22:35:31 : uset r_device "dx9"
22:35:31 : uset r_driver "dx9"
22:35:31 : uset g_detail_veg "2"
22:35:31 : uset g_texture_usage_stats "0"
22:35:31 : uset g_fps "0"
22:35:31 : uset ds8_mix_channels "2"
22:35:31 : uset ds8_mix_depth "16"
22:35:31 : uset ds8_mix_rate "44100"
22:35:31 : uset ds8_reverse_stereo "0"
22:35:31 : uset s_acceleration "0"
22:35:31 : uset s_mix_channels "2"
22:35:31 : uset s_mix_depth "16"
22:35:31 : uset s_mix_rate "44100"
22:35:31 : uset s_sfx_enabled "1"
22:35:31 : uset s_music_enabled "1"
22:35:31 : uset s_sfx_volume "0.38"
22:35:31 : uset s_music_volume "0.24"
22:35:31 : uset s_reverse_stereo "0"
22:35:31 : uset s_device "ds8"
22:35:31 : uset r_vsync "1"
22:35:31 : uset r_quirks "0"
22:35:31 : uset r_anisotropy_factor "0.5"
22:35:31 : uset r_texture_detail "0"
22:35:31 : uset i_force_gain "1.0"
22:35:31 : uset i_feedback "1"
22:35:31 : uset i_joystick2 "-1"
22:35:31 : uset i_joystick1 "-1"
22:35:31 : uset i_deadzone "0.0"
22:35:31 : uset i_device "di8"
22:35:31 : uset m_invert "0"
22:35:31 : uset m_sensitivity "0.33"
22:35:31 : uset m_filter "0"
22:35:31 : uset g_view_dist "1.0"
22:35:31 : German Truck Simulator init ver.1.00 (rev. 25903)
22:35:31 : [gl] Software OpenGL driver detected, refusing to run the game in OpenGL.
22:35:31 : [gl] driver: GDI Generic
22:35:31 : [gl] vendor: Microsoft Corporation
22:35:31 : [gl] version: 1.1.0
22:35:31 : [gl] GL extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
22:35:31 : [gl] GL_max_texture_size: 1024
22:35:31 : [gl] taking advantage of 'GL_fragment_shader'
22:35:31 : [gl] WGL extensions: <null>
22:35:31 : Rendering path available: GL1X
22:35:31 : [dx9] Direct3D9Ex detected.
22:35:31 : [dx9] Number of adapters found: 1
22:35:31 : [dx9] Adapter #0: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) (igdumd32.dll) [driver version: 8.15.10.1749]
22:35:31 : Rendering path available: SM2X
22:35:31 : Rendering path available: SM3X
22:35:31 : [dx9] D3D9 device sucessfully created [HWVP]
22:35:31 : [gfx] Created drawable (/procedural/truck0.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck1.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck2.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck3.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck4.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck5.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck6.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck7.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck8.tobj)
22:35:31 : [gfx] Created drawable (/procedural/truck9.tobj)
22:35:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:35:31 : [gfx] Created drawable (/procedural/left_mirror.tobj)
22:35:31 : [gfx] Created drawable (/procedural/right_mirror.tobj)
22:35:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:35:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:35:31 : [gfx] Created drawable (/procedural/water_env.tobj)
22:35:31 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:35:31 : Setting UI reference mode to: 1152x864...
22:35:31 : [snd] select device (ds8)
22:35:31 : [ds8] Available device : Primary Sound Driver ().
22:35:31 : [ds8] Available device : Speakers (High Definition Audio Device) ({0.0.0.00000000}.{fb6c008b-3880-4325-aed9-5b465bc0a31e}).
22:35:31 : [ds8] Initialization OK.
22:35:32 : g_ui_recache
22:35:32 : exit
22:35:33 : ui t console:system_02
22:35:35 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:35:35 : Loading city data ....
22:35:35 : Loading cargo descriptions ....
22:35:42 : edit
22:35:42 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:35:42 : Loading resource server data ....
22:35:42 : Loading road data ....
22:35:42 : Loading terrain data ....
22:35:42 : Loading railing data ....
22:35:42 : Loading building data ....
22:35:42 : Loading model data ....
22:35:42 : [unit] File '/def/world/model.sii':
22:35:42 : Unexpected end of file.
22:35:42 : load_filtered_unit_array() - Failed to load units from file (/def/world/model.sii)
22:35:42 : Loading prefab data ....
22:35:42 : Loading sign data ....
22:35:42 : Loading traffic lights data ....
22:35:42 : Loading vegetation data ....
22:35:42 : Loading hinges data ....
22:35:42 : Loading stamp data ....
22:35:42 : Loading movers data ....
22:35:42 : Loading animated models ....
22:35:42 : Loading sound item data ....
22:35:42 : Loading cargo data ....
22:35:42 : Loading company data ....
22:35:42 : Loading city data ....
22:35:42 : Loading cargo descriptions ....
22:35:42 : [fs] Unable to open file for reading. (/material/editor/germany.dds)
22:35:42 : [dds] Can not load '/material/editor/germany.dds'
22:35:49 : e:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vmodel_def_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vmodel_def_u@prism@@@1@I@Z: Index outside array boundaries.
22:35:49 : e:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$owner_ptr_t@Vmodel_def_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vmodel_def_u@prism@@@1@I@Z: Index outside array boundaries.


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